Post by ѕαкυra on Feb 13, 2013 19:36:15 GMT -5
Thought I'd post it here so...........
----------------------------------------------
Gierra:
Land of Free hearts
Music By:
Kevin Macleod (Imcompitech.com)
Other Music From:
The Legend of Spyro
Kingdom Hearts
Version: 1.0
Document created: 2/11/13
This game is © GWolf Studios
Table of Contents
Design History
Section I – Game Overview
Game Concept
Feature set
Genre
Target Audience
Game Flow Summery
Look and Feel
Project scope
Number of locations
Number of Levels
Number of NPCs
Number of Weapons
Etc.
Sections II – Gameplay and Mechanics
Gameplay
Game Progression
Mission/Challenge Structure
Puzzle Structure
Objectives
Play Flow
Mechanics
Physics
Movement
General Movement
Other movement
Objects
Picking up objects
Moving objects
Actions
Switches and buttons
Picking up, carrying and dropping
Talking
Reading
Combat
Economy
Screen Flow Chart
Screen Descriptions
Main Menu Screen
Options Screen
Etc.
Game Options
Replaying and saving
Cheats and Easter Eggs
Sections III – Story setting and Character
Story and Narrative
Back story
Plot elements
Game progression
License Considerations
Cut Scenes
Cut Scene #1
Actors
Description
Story Board
Script
Cut Scene #2
Etc.
Game World
General Look and Feel of World
Area #1
General Description
Physical Characteristics
Levels that use area
Connections to other areas
Area #2
Etc.
Characters
Character #1
Back story
Personality
Look
Physical Characteristics
Animations
Special Abilities
Relevance to game story
Relationship to other characters
Character #2
Etc.
Section IV – Levels
Level # 1
Synopsis
Introductory Material
Objectives
Physical Description
Map
Critical Path
Encounters
Level Walkthrough
Closing Material
Level #2
Etc.
Training Level
Section V – Interface
Visual System
HUD
Menus
Rendering System
Camera
Lighting Models
Control System
Audio
Music
Sound Effects
Help System
Section VI – Artificial Intelligence
Opponent AI
Enemy AI
Non-combat Characters
Friendly Characters
Support AI
Play Collisions and detection
Path finding
Section VII - Technical
Target Hardware
Development Hardware and Software
Development Procedures and standards
Game Engine
Network
Scripting Language
Etc.
Section VIII – Game Art
Concept Art
Style Guides
Characters
Environments
Equipment
Cut scenes
Miscellaneous
Section IX – Secondary Software
Editor
Installer
Update Software
Section X – Management
Detailed Schedule
Budget
Risk Analysis
Localization Plan
Test Plan
Appendices
Asset List
Art
Model and texture list
Animation List
Effects List
Interface art List
Cut scene list
Sound
Environmental sounds
Weapon Sounds
Interface Sounds
Music
Ambient Music
“Action”
Victory
Defeat
Voice
Actor #1 Lines
Actor #2 Lines
Etc.
Section I – Game Overview
“This land used to be free, but ever since the evil has risen, we have been bound in chains”
Gierra is an animal RPG that is meant to be like no other. You must choose one of the 3 Play modes: Story, Free Play, or Fantasy, to take the form of an animal and shape the world with your paws. In story mode you play as the main/canon characters and learn their story. Each character has their own advantages and disadvantages, as well as special abilities to insure that the gameplay between the different characters will not be the same. In Free-Play mode you get to choose one of your unlocked animals and determine your fate in the world of wild souls. Each action you do will affect how different characters and NPCs react to you and some reputations cannot be reversed. In Fantasy mode you get to create your own character and put yourself in the story and the quest to free Gierra from the evil it has become. Fantasy mode is the first mode you’ll have in the game and as you progress you’ll unlock “Tales” for story mode and animals for free-play mode.
~Game Features~
48 Playable animal types and different classes including canines, felines, equines, bears and others too!
Different abilities and gameplay styles insure that every animal, and story, won’t be the same.
Unlock Tales for different characters by playing fantasy mode!
Hunt and fight to keep yourself and you followers alive in this wild world.
~Genre~
Action RPG, Survival
~Target Audience~
Mature preteens to adults
~Game Flow~
The player will use different controls and keys depending on the selected animal. A danger meter will be in the corner of the screen to indicate how dire the situation is; if the danger meter is 80-100% a button will appear next to it that will allow you to call for help. If indeed you need help if the meter is below 80% then this can be done by bringing one of your followers with you and you can click on them in case of emergency to get them to attack. A set of headphones or having your speaker turned on good to have so you can hear what’s around you. Recognizing sounds with experience, good or bad, will be essential for knowing what’s coming your way.
~Look and Feel~
The game will be in a sort of ink drawn yet realistic style so it’ll have that it’s-a-story-but-it-feels-so-real feeling to it.
~Project Scope~
# of locations: 13
# of levels: Undetermined
# of NPCs: Undetermined
# of weapons: Undetermined
Etc.
Section II – Gameplay and Mechanics
~Gameplay~
When the player starts the game they will have Fantasy mode unlocked by default as well as the first tale in story mode “Three pups”. No matter which one you decide to do first they’ll give you a tutorial on how to play, with Fantasy mode’s tutorial going into the details of core gameplay and Story mode’s tutorial going into the details of story mode as well as how to unlock new tales.
Like I said in the previous section, Fantasy mode lets you create a character and put yourself in the story and the quest to save Gierra from the darkness. Going more into detail, in Fantasy mode you’re able to have “followers” (IE: Pack, Pride, Clan, whatever) that will help you progress through the story by making it easier to hunt and having safety in numbers, they also make battles easier. You’ll also be able to choose a mate who is of the same class or another animal that is close in characteristics (Like a coyote and a Hyena or panther). Animals whose characteristic are too far apart won’t be able to be your mate (Like an elephant and a bear). Crossbreeding most likely won’t be in-game because of the amount of work it would require so a dog and a big cat wouldn’t be able to breed but mates are more dependable in battles, hunting, and safety than followers.
In Free-Play mode you would be able to do pretty much the same stuff you would in Fantasy mode except there’s no story or plotline to follow, you forge your own destiny. NPCs will react differently to you depending on what you do throughout your life and it’s entirely up to you whether you become a friendly ally or everyone’s enemy, maybe even something in-between.
~Missions and Challenges~
Missions and challenges are available in both fantasy and free-play mode. They can be gotten from NPC’s or your leader (If you have your own group then from NPCs only) Doing challenges will allow you to gain skill points which you can spend at the city for a stat upgrade or more weapons.
~Play Flow~
You can progress through fantasy mode without help from the other modes but in free-play mode you must play fantasy and story mode to unlock animals to play as, and in story mode you must play fantasy mode to unlock tales.
~Mechanics~
~Physics~
Depending on the animal you’re playing as, moving around will be different. Some animals will allow flight and some will allow swimming, some can run faster than others and some are sneakier than others. In winter some rivers, ponds, and lakes will be frozen over. Some animals are heavier than others so crossing ice isn’t always the best idea even if you something normal sized or small like a wolf or a rabbit, but courtesy of the danger meter, it’s percentage will change once you step on the ice how safe it is, however, the safety number can vary and the number can take a huge spike from 0 to 100% so be careful.
~Objects~
Unlike other animal games which for some reason doesn’t allow you to pick up objects, you will be able to manipulate objects in this game like picking things up with your mouth and moving prey (Depending on the size you’ll either be able to carry it, drag it, or it’ll be too heavy to move)
~Actions~
W.I.P
~Combat~
Combat is in all gameplay modes and can indeed be different depending on your animal because of their different abilities. You can either fight naturally with teeth and claws or you can be all awesome and use elemental powers or weapons. The main weapon types are blade and special; Blades can be swung by holding it in the characters mouth or they can attack it “okami style” using willpower. Special weapons require willpower to use because your character is using a special energy within the weapon that allows said object to swing off on its own.
~Economy~
W.I.P
~Screen Flow Chart~
Main Menu Pause Menu Options
Play Modes Options Graphics Options
Options Stats GUI Options
Quit Main Menu Audio Options
Website Quit
Forum Credits
Credits Save
Load Load
~Options~
Graphics options allow you to choose the LOD (level of detail) the game is playing in. Fantastic mean terrific graphics but might slow your game down. Fastest turns the games details down, making the game run faster. It also gives you the option to change your window size.
GUI options allow you to change the color of the different buttons and windows.
Audio options allow you to change the volume of different sounds and choose between mono and stereo for your sound quality.
~Replaying and saving~
You can save the game at any point in time (except boss battles and fights) from the pause menu. You can also re-load your game from the main menu or the pause menu, depending on how you like to do things.
~Cheats and Easter eggs~
None so far~
Section III story, setting, and character
~Back Story~
Gierra is an alternate universe where people and animals live side by side, which means almost any animal known to man could be roaming the streets of town and everyone would be ok with it.
The Gierrans lived this way for many years until an unknown evil corrupted the hearts of many and now everything is spiraling into disarray.
~Game Progression~
When you start the game (IE: Fantasy mode) you’ll be the age of choice, teen or adult (You must finish the game to unlock being a pup/cub), living in the Sunrise pack. Frost will come greet you and tell you to go make some friends with the other pack members (This counts as the tutorial) I don’t wish to tell you the whole story yet and I don’t want to repeat what I said in the previous sections, so let’s move on.
~Plot elements~
WIP
~Cut Scenes~
WIP
~Game World~
The world of Gierra is meant to be both realistic and magical as well as a feeling of devastation.
~Areas~
WIP
~Characters~
WIP
(Next page please)
Section IV – Levels
~Level 1 – Camp~
The Sunrise camp is the first place you’ll ever be in fantasy mode. It acts as the “tutorial level” and a hub world, where you can roam around freely and relax without being attacked by enemies. When you first start the game, Frost will greet you, like I said above. You’ll have to go around and talk to the others, who tell you different things on how to move around in the game. As you progress, visiting the camp will happen less frequently until you can’t go back at all, only being able to return during the final “boss rush” where you go back through the places you visited before.
As for the objectives, after you learn from (almost) everyone in the camp, you’ll be ordered to go hunting (With the character of choice to accompany you) and bring it back to camp. This is the only thing you have to do from the camp in this chapter of the story, onto Lean forest!
~Other levels~
WIP
(Move to next page)
Section V – Interface
Visual system: WIP
HUD – WIP
Menus – WIP
Rendering system – WIP
Camera – WIP
Lighting models – WIP
~Control System~
Movement Crawling Sleeping
WASD keys or the arrow keys for walking Best used in tall grass or bushes for hunting or sneak attacks on enemies, press CTRL to crouch down Sleeping is available in the command bar at the bottom of the screen, it’s best to sleep where you’re less likely to be attacked.
Running Attacking
Hold down SHIFT to run Press K to attack enemies, best used if you’re locked on first.
Jumping Communication
Press SPACE to jump If canine: Press B to bark to call followers that are close by. Press H to howl to call followers that are far away.
All carnivores: Press G to growl and intimidate enemies to run away, this doesn’t always work.
If Feline: Press R to roar and call followers that are close and far away.
If Equine: Press C to call your followers that are both close and far away.
Flying Swimming
Press F to fly and use + and – to fly higher or lower. Not all animals can swim, but for those that do, repeatedly press whatever you’re using as the forward button to swim faster.
~Audio~
Different music and sounds play at different times. Here is a list of the music in the game (A short version anyway)
Sunrise camp – For Originz
Meadow – Majestic Hills
Dragon Pass – Willow and the Light
Volcanic Mist – Oppressive Gloom
Nightshade Forest – The other side of the door
Midnight Mountain – Burned lands 1 and 2
(Next page please)
Section VI - Artificial intelligence
~Opponent AI~
Your opponents in battle have about the same intelligence as your followers; they are most likely to flee if their health gets too low and are capable of calling for backup.
~Enemy AI~
Enemies can be found wandering around the world. Most of them will be able to detect you if you get close enough and it’s wiser to sneak up on the bigger enemies or just try to avoid them.
~Non-combat AIs (NPCs) ~
NPCs can be found either wandering around or sitting in a certain spot, they can be attacked and will probably attack you back but they don’t start a battle. For some missions, the smaller NPCs can be carried and the bigger ones will follow you, just make sure not to lose them.
~Friendly characters~
Friendly characters mostly found in hub worlds, will give you missions or just talk to you. Some will join you if you become good enough friends.
~Support AI~
Your followers will assist you in hunting and battles and some will alert you of danger. How dependable they are can vary by their nature and they’ll follow you throughout your adventure.
Section VII – Technical
~Target Hardware~
PC, Mac, and Linux
~Development hardware and software~
Windows XP (PC computer)
Unity 3D (Game engine)
Audacity (Audio editing and recording program)
GIMP (Art program)
Blender (3D modeling software)
Monodevelop (Scripting software for Unity)
~Development procedures and standards~
WIP
~Game Engine~
Unity3D
~Network~
N/A
~Scripting Language~
C#
(Next page please)
Section VII – Game Art
WIP
(Next page Please)
Section IX – Secondary Software
~Editor~
Unity3D
~Installer~
WIP
~Update Software~
N/A
(Next page please)
Appendices
~Asset List~
~Art~
WIP
~Model and Texture List~
WIP
~Animation List~
WIP
~Effects List~
WIP
~Interface Art List~
WIP
~Cut scene List~
WIP
~Sound~
~Environmental Sounds~
WIP
~Weapon Sounds~
WIP
~Interface Sounds~
WIP
~Music~
~Ambient~
WIP
~Action~
WIP
~Victory~
WIP
~Defeat~
WIP
~Voice~
~Actor #1 Lines~
WIP
~Actor #2 Lines~
WIP
Etc.
----------------------------------------------
Gierra:
Land of Free hearts
Music By:
Kevin Macleod (Imcompitech.com)
Other Music From:
The Legend of Spyro
Kingdom Hearts
Version: 1.0
Document created: 2/11/13
This game is © GWolf Studios
Table of Contents
Design History
Section I – Game Overview
Game Concept
Feature set
Genre
Target Audience
Game Flow Summery
Look and Feel
Project scope
Number of locations
Number of Levels
Number of NPCs
Number of Weapons
Etc.
Sections II – Gameplay and Mechanics
Gameplay
Game Progression
Mission/Challenge Structure
Puzzle Structure
Objectives
Play Flow
Mechanics
Physics
Movement
General Movement
Other movement
Objects
Picking up objects
Moving objects
Actions
Switches and buttons
Picking up, carrying and dropping
Talking
Reading
Combat
Economy
Screen Flow Chart
Screen Descriptions
Main Menu Screen
Options Screen
Etc.
Game Options
Replaying and saving
Cheats and Easter Eggs
Sections III – Story setting and Character
Story and Narrative
Back story
Plot elements
Game progression
License Considerations
Cut Scenes
Cut Scene #1
Actors
Description
Story Board
Script
Cut Scene #2
Etc.
Game World
General Look and Feel of World
Area #1
General Description
Physical Characteristics
Levels that use area
Connections to other areas
Area #2
Etc.
Characters
Character #1
Back story
Personality
Look
Physical Characteristics
Animations
Special Abilities
Relevance to game story
Relationship to other characters
Character #2
Etc.
Section IV – Levels
Level # 1
Synopsis
Introductory Material
Objectives
Physical Description
Map
Critical Path
Encounters
Level Walkthrough
Closing Material
Level #2
Etc.
Training Level
Section V – Interface
Visual System
HUD
Menus
Rendering System
Camera
Lighting Models
Control System
Audio
Music
Sound Effects
Help System
Section VI – Artificial Intelligence
Opponent AI
Enemy AI
Non-combat Characters
Friendly Characters
Support AI
Play Collisions and detection
Path finding
Section VII - Technical
Target Hardware
Development Hardware and Software
Development Procedures and standards
Game Engine
Network
Scripting Language
Etc.
Section VIII – Game Art
Concept Art
Style Guides
Characters
Environments
Equipment
Cut scenes
Miscellaneous
Section IX – Secondary Software
Editor
Installer
Update Software
Section X – Management
Detailed Schedule
Budget
Risk Analysis
Localization Plan
Test Plan
Appendices
Asset List
Art
Model and texture list
Animation List
Effects List
Interface art List
Cut scene list
Sound
Environmental sounds
Weapon Sounds
Interface Sounds
Music
Ambient Music
“Action”
Victory
Defeat
Voice
Actor #1 Lines
Actor #2 Lines
Etc.
Section I – Game Overview
“This land used to be free, but ever since the evil has risen, we have been bound in chains”
Gierra is an animal RPG that is meant to be like no other. You must choose one of the 3 Play modes: Story, Free Play, or Fantasy, to take the form of an animal and shape the world with your paws. In story mode you play as the main/canon characters and learn their story. Each character has their own advantages and disadvantages, as well as special abilities to insure that the gameplay between the different characters will not be the same. In Free-Play mode you get to choose one of your unlocked animals and determine your fate in the world of wild souls. Each action you do will affect how different characters and NPCs react to you and some reputations cannot be reversed. In Fantasy mode you get to create your own character and put yourself in the story and the quest to free Gierra from the evil it has become. Fantasy mode is the first mode you’ll have in the game and as you progress you’ll unlock “Tales” for story mode and animals for free-play mode.
~Game Features~
48 Playable animal types and different classes including canines, felines, equines, bears and others too!
Different abilities and gameplay styles insure that every animal, and story, won’t be the same.
Unlock Tales for different characters by playing fantasy mode!
Hunt and fight to keep yourself and you followers alive in this wild world.
~Genre~
Action RPG, Survival
~Target Audience~
Mature preteens to adults
~Game Flow~
The player will use different controls and keys depending on the selected animal. A danger meter will be in the corner of the screen to indicate how dire the situation is; if the danger meter is 80-100% a button will appear next to it that will allow you to call for help. If indeed you need help if the meter is below 80% then this can be done by bringing one of your followers with you and you can click on them in case of emergency to get them to attack. A set of headphones or having your speaker turned on good to have so you can hear what’s around you. Recognizing sounds with experience, good or bad, will be essential for knowing what’s coming your way.
~Look and Feel~
The game will be in a sort of ink drawn yet realistic style so it’ll have that it’s-a-story-but-it-feels-so-real feeling to it.
~Project Scope~
# of locations: 13
# of levels: Undetermined
# of NPCs: Undetermined
# of weapons: Undetermined
Etc.
Section II – Gameplay and Mechanics
~Gameplay~
When the player starts the game they will have Fantasy mode unlocked by default as well as the first tale in story mode “Three pups”. No matter which one you decide to do first they’ll give you a tutorial on how to play, with Fantasy mode’s tutorial going into the details of core gameplay and Story mode’s tutorial going into the details of story mode as well as how to unlock new tales.
Like I said in the previous section, Fantasy mode lets you create a character and put yourself in the story and the quest to save Gierra from the darkness. Going more into detail, in Fantasy mode you’re able to have “followers” (IE: Pack, Pride, Clan, whatever) that will help you progress through the story by making it easier to hunt and having safety in numbers, they also make battles easier. You’ll also be able to choose a mate who is of the same class or another animal that is close in characteristics (Like a coyote and a Hyena or panther). Animals whose characteristic are too far apart won’t be able to be your mate (Like an elephant and a bear). Crossbreeding most likely won’t be in-game because of the amount of work it would require so a dog and a big cat wouldn’t be able to breed but mates are more dependable in battles, hunting, and safety than followers.
In Free-Play mode you would be able to do pretty much the same stuff you would in Fantasy mode except there’s no story or plotline to follow, you forge your own destiny. NPCs will react differently to you depending on what you do throughout your life and it’s entirely up to you whether you become a friendly ally or everyone’s enemy, maybe even something in-between.
~Missions and Challenges~
Missions and challenges are available in both fantasy and free-play mode. They can be gotten from NPC’s or your leader (If you have your own group then from NPCs only) Doing challenges will allow you to gain skill points which you can spend at the city for a stat upgrade or more weapons.
~Play Flow~
You can progress through fantasy mode without help from the other modes but in free-play mode you must play fantasy and story mode to unlock animals to play as, and in story mode you must play fantasy mode to unlock tales.
~Mechanics~
~Physics~
Depending on the animal you’re playing as, moving around will be different. Some animals will allow flight and some will allow swimming, some can run faster than others and some are sneakier than others. In winter some rivers, ponds, and lakes will be frozen over. Some animals are heavier than others so crossing ice isn’t always the best idea even if you something normal sized or small like a wolf or a rabbit, but courtesy of the danger meter, it’s percentage will change once you step on the ice how safe it is, however, the safety number can vary and the number can take a huge spike from 0 to 100% so be careful.
~Objects~
Unlike other animal games which for some reason doesn’t allow you to pick up objects, you will be able to manipulate objects in this game like picking things up with your mouth and moving prey (Depending on the size you’ll either be able to carry it, drag it, or it’ll be too heavy to move)
~Actions~
W.I.P
~Combat~
Combat is in all gameplay modes and can indeed be different depending on your animal because of their different abilities. You can either fight naturally with teeth and claws or you can be all awesome and use elemental powers or weapons. The main weapon types are blade and special; Blades can be swung by holding it in the characters mouth or they can attack it “okami style” using willpower. Special weapons require willpower to use because your character is using a special energy within the weapon that allows said object to swing off on its own.
~Economy~
W.I.P
~Screen Flow Chart~
Main Menu Pause Menu Options
Play Modes Options Graphics Options
Options Stats GUI Options
Quit Main Menu Audio Options
Website Quit
Forum Credits
Credits Save
Load Load
~Options~
Graphics options allow you to choose the LOD (level of detail) the game is playing in. Fantastic mean terrific graphics but might slow your game down. Fastest turns the games details down, making the game run faster. It also gives you the option to change your window size.
GUI options allow you to change the color of the different buttons and windows.
Audio options allow you to change the volume of different sounds and choose between mono and stereo for your sound quality.
~Replaying and saving~
You can save the game at any point in time (except boss battles and fights) from the pause menu. You can also re-load your game from the main menu or the pause menu, depending on how you like to do things.
~Cheats and Easter eggs~
None so far~
Section III story, setting, and character
~Back Story~
Gierra is an alternate universe where people and animals live side by side, which means almost any animal known to man could be roaming the streets of town and everyone would be ok with it.
The Gierrans lived this way for many years until an unknown evil corrupted the hearts of many and now everything is spiraling into disarray.
~Game Progression~
When you start the game (IE: Fantasy mode) you’ll be the age of choice, teen or adult (You must finish the game to unlock being a pup/cub), living in the Sunrise pack. Frost will come greet you and tell you to go make some friends with the other pack members (This counts as the tutorial) I don’t wish to tell you the whole story yet and I don’t want to repeat what I said in the previous sections, so let’s move on.
~Plot elements~
WIP
~Cut Scenes~
WIP
~Game World~
The world of Gierra is meant to be both realistic and magical as well as a feeling of devastation.
~Areas~
WIP
~Characters~
WIP
(Next page please)
Section IV – Levels
~Level 1 – Camp~
The Sunrise camp is the first place you’ll ever be in fantasy mode. It acts as the “tutorial level” and a hub world, where you can roam around freely and relax without being attacked by enemies. When you first start the game, Frost will greet you, like I said above. You’ll have to go around and talk to the others, who tell you different things on how to move around in the game. As you progress, visiting the camp will happen less frequently until you can’t go back at all, only being able to return during the final “boss rush” where you go back through the places you visited before.
As for the objectives, after you learn from (almost) everyone in the camp, you’ll be ordered to go hunting (With the character of choice to accompany you) and bring it back to camp. This is the only thing you have to do from the camp in this chapter of the story, onto Lean forest!
~Other levels~
WIP
(Move to next page)
Section V – Interface
Visual system: WIP
HUD – WIP
Menus – WIP
Rendering system – WIP
Camera – WIP
Lighting models – WIP
~Control System~
Movement Crawling Sleeping
WASD keys or the arrow keys for walking Best used in tall grass or bushes for hunting or sneak attacks on enemies, press CTRL to crouch down Sleeping is available in the command bar at the bottom of the screen, it’s best to sleep where you’re less likely to be attacked.
Running Attacking
Hold down SHIFT to run Press K to attack enemies, best used if you’re locked on first.
Jumping Communication
Press SPACE to jump If canine: Press B to bark to call followers that are close by. Press H to howl to call followers that are far away.
All carnivores: Press G to growl and intimidate enemies to run away, this doesn’t always work.
If Feline: Press R to roar and call followers that are close and far away.
If Equine: Press C to call your followers that are both close and far away.
Flying Swimming
Press F to fly and use + and – to fly higher or lower. Not all animals can swim, but for those that do, repeatedly press whatever you’re using as the forward button to swim faster.
~Audio~
Different music and sounds play at different times. Here is a list of the music in the game (A short version anyway)
Sunrise camp – For Originz
Meadow – Majestic Hills
Dragon Pass – Willow and the Light
Volcanic Mist – Oppressive Gloom
Nightshade Forest – The other side of the door
Midnight Mountain – Burned lands 1 and 2
(Next page please)
Section VI - Artificial intelligence
~Opponent AI~
Your opponents in battle have about the same intelligence as your followers; they are most likely to flee if their health gets too low and are capable of calling for backup.
~Enemy AI~
Enemies can be found wandering around the world. Most of them will be able to detect you if you get close enough and it’s wiser to sneak up on the bigger enemies or just try to avoid them.
~Non-combat AIs (NPCs) ~
NPCs can be found either wandering around or sitting in a certain spot, they can be attacked and will probably attack you back but they don’t start a battle. For some missions, the smaller NPCs can be carried and the bigger ones will follow you, just make sure not to lose them.
~Friendly characters~
Friendly characters mostly found in hub worlds, will give you missions or just talk to you. Some will join you if you become good enough friends.
~Support AI~
Your followers will assist you in hunting and battles and some will alert you of danger. How dependable they are can vary by their nature and they’ll follow you throughout your adventure.
Section VII – Technical
~Target Hardware~
PC, Mac, and Linux
~Development hardware and software~
Windows XP (PC computer)
Unity 3D (Game engine)
Audacity (Audio editing and recording program)
GIMP (Art program)
Blender (3D modeling software)
Monodevelop (Scripting software for Unity)
~Development procedures and standards~
WIP
~Game Engine~
Unity3D
~Network~
N/A
~Scripting Language~
C#
(Next page please)
Section VII – Game Art
WIP
(Next page Please)
Section IX – Secondary Software
~Editor~
Unity3D
~Installer~
WIP
~Update Software~
N/A
(Next page please)
Appendices
~Asset List~
~Art~
WIP
~Model and Texture List~
WIP
~Animation List~
WIP
~Effects List~
WIP
~Interface Art List~
WIP
~Cut scene List~
WIP
~Sound~
~Environmental Sounds~
WIP
~Weapon Sounds~
WIP
~Interface Sounds~
WIP
~Music~
~Ambient~
WIP
~Action~
WIP
~Victory~
WIP
~Defeat~
WIP
~Voice~
~Actor #1 Lines~
WIP
~Actor #2 Lines~
WIP
Etc.